【群星 Stellaris】全部行星修正介绍及其控制台指令(3.3.4) | 您所在的位置:网站首页 › 群星影响力代码是什么 影响力代码介绍 › 【群星 Stellaris】全部行星修正介绍及其控制台指令(3.3.4) |
前言 这个指南中的内容本来是为了自己开控制台玩得爽而进行编纂的,但是独乐乐不如众乐乐,就放出来供大家查阅了。 本指南中的修正列表采集自群星文件夹中的行星修正部分,对游戏中不予显示或使用的修正也进行了一一测试。但并不保证完全准确(譬如我没有注意到的错别字)。 带有%的为百分比加成,否则为指定数额的修正(如增加或减少产量)。 以动词标注的为区划的增减,以名词标注的为直接产生的资源(如“采矿+1”对应采矿区划+1,而“矿物+1”则表示这个修正会直接带来矿物收入) 简明扼要,抛砖引玉,欢迎勘误。 01_blocker_deposits(障碍地块修正)(清理后得到的新地块修正不是固定的,这里写的是实测概率较高的结果) effect add_deposit = d_mountain_range 高耸山脉,区划-2 effect add_deposit = d_active_volcano 活火山,区划-2 effect add_deposit = d_dangerous_wildlife_blocker 危险野生动物,区划-2 effect add_deposit = d_dense_jungle 茂密丛林,区划-1,清理后得到繁盛平顶山,采矿+2 effect add_deposit = d_toxic_kelp 有毒海藻,区划-1,清理后得到丰饶之地,农业+2 effect add_deposit = d_deep_sinkhole 深坑,区划-1,清理后得到激流瀑布,发电+2 effect add_deposit = d_quicksand_basin 流沙盆地,区划-1,清理后得到崎岖森林,农业+1 effect add_deposit = d_noxious_swamp 剧毒沼泽,区划-1,清理后得到矿脉悬崖,采矿+1 effect add_deposit = d_massive_glacier 巨型冰川,区划-1,清理后得到丰饶之地,农业+2 effect add_deposit = d_radioactive_wasteland 辐射废土,区划-1,清理后得到丰饶之地,农业+2 effect add_deposit = d_city_ruins 城市废墟,区划-2 effect add_deposit = d_bomb_crater 弹坑,区划-1,清理后得到崎岖森林,农业+1 effect add_deposit = d_infestation 无翻译,区划-1 effect add_deposit = d_quarantine_zone 无翻译,区划-1 effect add_deposit = d_slums 无翻译,区划-1 effect add_deposit = d_crater 撞击坑,区划-1 effect add_deposit = d_wandering_forests 迁徙森林,区划-1,清理免费 effect add_deposit = d_sinkhole_subterraneans 地下入口,区划-1 effect add_deposit = d_titanic_life_blocker 巨型生命体,区划-1,社会学+8,无法清理 effect add_deposit = d_failing_infrastructure 工业废土,区划-1,清理后得到激流瀑布,发电+2 effect add_deposit = d_decrepit_dwellings 贫民窟,区划-1 effect add_deposit = d_tomb_world_ruins 有人居住的废墟 effect add_deposit = d_tomb_world_wasteland 辐射区,区划-1,清理后得到深海矿脉,采矿+3 effect add_deposit = d_machine_empire_ruins 废弃空城,区划-1,清理后得到有机废料填埋场,发电+4,社会学+10% effect add_deposit = d_exterminators_ruins 有机城市废墟,区划-1,清理后得到建筑废墟,发电+4,社会学+10% effect add_deposit = d_former_battlefield 战场遗迹,区划-1,清理后得到有机废料填埋场,发电+4,社会学+10% effect add_deposit = d_strip_mine 废弃露天矿坑,区划-1,清理后得到繁盛平顶山,采矿+2 effect add_deposit = d_unsupervised_settlement 未监管的居住地,区划-1 effect add_deposit = d_collapsed_burrows 坍塌的地洞,区划-1 effect add_deposit = d_assimilators_ruins 寂静废墟,区划-1,清理后得到有机废料填埋场,发电+4,社会学+10% effect add_deposit = d_fungoid_extermination 真菌生物残留物,区划-1 effect add_deposit = d_exofungus_blocker 无翻译,区划-1 effect add_deposit = d_egg_cracking 裂隙,区划-1 effect add_deposit = d_ruined_building_blocker 废墟,区划-1 effect add_deposit = d_living_subterraneans 无翻译,无障碍,无法清理 effect add_deposit = d_dead_subterraneans 无翻译,无障碍 effect add_deposit = d_ruined_arcology 理想城废墟,区划-1,清理后得到1/3/5个文物 effect add_deposit = d_archaeological_site 考古遗址,区划-1 effect add_deposit = d_hibernating_lithoids 石质巨柱,清理后得到1人口 effect add_deposit = d_lithoid_devastation 石质燹墟,区划-1,宜居-10% effect add_deposit = d_terraforming_blocker 环境改造残骸,区划-1 01_orbital_deposits(直接资源修正)这部分修正是由非宜居星球直接产生的资源,因此添加到宜居星球上时并没有明确的文字说明。 修正数额不是任意的,只有下列额度在游戏中注册过的修正才能添加,但可以多次添加以达到想要的数量。 effect add_deposit = d_minerals_1 矿物+1 effect add_deposit = d_minerals_2 矿物+2 effect add_deposit = d_minerals_3 矿物+3 effect add_deposit = d_minerals_4 矿物+4 effect add_deposit = d_minerals_5 矿物+5 effect add_deposit = d_minerals_6 矿物+6 effect add_deposit = d_minerals_7 矿物+7 effect add_deposit = d_minerals_8 矿物+8 effect add_deposit = d_minerals_9 矿物+9 effect add_deposit = d_minerals_10 矿物+10 effect add_deposit = d_energy_1 电力+1 effect add_deposit = d_energy_2 电力+2 effect add_deposit = d_energy_3 电力+3 effect add_deposit = d_energy_4 电力+4 effect add_deposit = d_energy_5 电力+5 effect add_deposit = d_energy_6 电力+6 effect add_deposit = d_energy_7 电力+7 effect add_deposit = d_energy_8 电力+8 effect add_deposit = d_energy_9 电力+9 effect add_deposit = d_energy_10 电力+10 effect add_deposit = d_society_1 社会学+1 effect add_deposit = d_society_2 社会学+2 effect add_deposit = d_society_3 社会学+3 effect add_deposit = d_society_4 社会学+4 effect add_deposit = d_society_5 社会学+5 effect add_deposit = d_society_6 社会学+6 effect add_deposit = d_society_7 社会学+7 effect add_deposit = d_society_8 社会学+8 effect add_deposit = d_society_9 社会学+9 effect add_deposit = d_society_10 社会学+10 effect add_deposit = d_physics_1 物理学+1 effect add_deposit = d_physics_2 物理学+2 effect add_deposit = d_physics_3 物理学+3 effect add_deposit = d_physics_4 物理学+4 effect add_deposit = d_physics_5 物理学+5 effect add_deposit = d_physics_6 物理学+6 effect add_deposit = d_physics_7 物理学+7 effect add_deposit = d_physics_8 物理学+8 effect add_deposit = d_physics_9 物理学+9 effect add_deposit = d_physics_10 物理学+10 effect add_deposit = d_engineering_1 工程学+1 effect add_deposit = d_engineering_2 工程学+2 effect add_deposit = d_engineering_3 工程学+3 effect add_deposit = d_engineering_4 工程学+4 effect add_deposit = d_engineering_5 工程学+5 effect add_deposit = d_engineering_6 工程学+6 effect add_deposit = d_engineering_7 工程学+7 effect add_deposit = d_engineering_8 工程学+8 effect add_deposit = d_engineering_9 工程学+9 effect add_deposit = d_engineering_10 工程学+10 effect add_deposit = d_trade_value_1 贸易额+1 effect add_deposit = d_trade_value_2 贸易额+2 effect add_deposit = d_trade_value_3 贸易额+3 effect add_deposit = d_trade_value_4 贸易额+4 effect add_deposit = d_trade_value_5 贸易额+5 effect add_deposit = d_trade_value_6 贸易额+6 effect add_deposit = d_trade_value_7 贸易额+7 effect add_deposit = d_trade_value_8 贸易额+8 effect add_deposit = d_trade_value_9 贸易额+9 effect add_deposit = d_trade_value_10 贸易额+10 effect add_deposit = d_alloys_1 合金+1 effect add_deposit = d_alloys_2 合金+2 effect add_deposit = d_alloys_3 合金+3 effect add_deposit = d_alloys_4 合金+4 effect add_deposit = d_alloys_5 合金+5 effect add_deposit = d_alloys_10 合金+10 effect add_deposit = d_food_3 食物+3 effect add_deposit = d_food_10 食物+10 01_planetary_deposits(行星和居住站的区划与建筑修正)effect add_deposit = d_arid_highlands 干旱高原,发电+1 effect add_deposit = d_hot_springs 温泉,发电+1 effect add_deposit = d_rushing_waterfalls 激流瀑布,发电+2 effect add_deposit = d_searing_desert 炎热沙漠,发电+2 effect add_deposit = d_frozen_gas_lake 冻气湖,发电+2 effect add_deposit = d_geothermal_vent 地热喷口,发电+3 effect add_deposit = d_underwater_vent 水下喷口,发电+3 effect add_deposit = d_tempestous_mountain 风暴山脉,发电+3 effect add_deposit = d_veiny_cliffs 矿脉悬崖,采矿+1 effect add_deposit = d_mineral_fields 矿场,采矿+1 effect add_deposit = d_prosperous_mesa 繁盛平顶山,采矿+2 effect add_deposit = d_ore_rich_caverns 富矿洞穴,采矿+2 effect add_deposit = d_rich_mountain 富饶山脉,采矿+3 effect add_deposit = d_submerged_ore_veins 深海矿脉,采矿+3 effect add_deposit = d_lichen_fields 苔藓平原,农业+1 effect add_deposit = d_bountiful_plains 丰茂平原,农业+1 effect add_deposit = d_rugged_woods 崎岖森林,农业+1 effect add_deposit = d_green_hills 绿色山脉,农业+1 effect add_deposit = d_forgiving_tundra 美丽苔原,农业+1 effect add_deposit = d_boggy_fens 潮湿沼泽,农业+1 effect add_deposit = d_nutritious_mudland 富氧泥地,农业+1 effect add_deposit = d_fungal_caves 菌落洞穴,农业+2 effect add_deposit = d_lush_jungle 繁盛密林,农业+2 effect add_deposit = d_fertile_lands 丰饶之地,农业+2 effect add_deposit = d_great_river 奔流河川,农业+2 effect add_deposit = d_black_soil 黑沃土,农业+3 effect add_deposit = d_teeming_reef 丰饶礁石,农业+3 effect add_deposit = d_marvelous_oasis 非凡绿洲,农业+3 effect add_deposit = d_tropical_island 热带岛屿,农业+3 effect add_deposit = d_fungal_forest 菌落森林,农业+3 effect add_deposit = d_dust_caverns 尘土洞穴,微粒捕获阱+1 effect add_deposit = d_dust_desert 尘土沙漠,微粒捕获阱+2 effect add_deposit = d_bubbling_swamp 冒泡沼泽,气体采集井+1 effect add_deposit = d_fuming_bog 发烟泥潭,气体采集井+2 effect add_deposit = d_crystalline_caverns 水晶洞穴,水晶矿井+1 effect add_deposit = d_crystal_forest 水晶森林,水晶矿井+2 effect add_deposit = d_crystal_reef 水晶礁石,水晶矿井+2 effect add_deposit = d_betharian_deposit 贝塞里安平原,贝塞里安发电站+1 effect add_deposit = d_alien_pets_deposit 偏僻山谷,异星动物园+1 effect add_deposit = d_buzzing_plains 嗞嗡平原,发电+1 effect add_deposit = d_mineral_striations 矿物带,采矿+1 effect add_deposit = d_natural_farmland 天然农田,农业+1 effect add_deposit = d_hab_gas_1 异星天然气矿藏(居住站专属),气体采集井+1 effect add_deposit = d_hab_gas_2 异星天然气矿藏(居住站专属),气体采集井+2 effect add_deposit = d_hab_gas_3 异星天然气矿藏(居住站专属),气体采集井+3 effect add_deposit = d_hab_gas_4 异星天然气矿藏(居住站专属),气体采集井+4 effect add_deposit = d_hab_gas_5 异星天然气矿藏(居住站专属),气体采集井+5 effect add_deposit = d_hab_crystal_1 稀有水晶矿藏(居住站专属),水晶矿井+1 effect add_deposit = d_hab_crystal_2 稀有水晶矿藏(居住站专属),水晶矿井+2 effect add_deposit = d_hab_crystal_3 稀有水晶矿藏(居住站专属),水晶矿井+3 effect add_deposit = d_hab_crystal_4 稀有水晶矿藏(居住站专属),水晶矿井+4 effect add_deposit = d_hab_crystal_5 稀有水晶矿藏(居住站专属),水晶矿井+5 effect add_deposit = d_hab_mote_1 易爆微粒矿藏(居住站专属),微粒捕获阱+1 effect add_deposit = d_hab_mote_2 易爆微粒矿藏(居住站专属),微粒捕获阱+2 effect add_deposit = d_hab_mote_3 易爆微粒矿藏(居住站专属),微粒捕获阱+3 effect add_deposit = d_hab_mote_4 易爆微粒矿藏(居住站专属),微粒捕获阱+4 effect add_deposit = d_hab_mote_5 易爆微粒矿藏(居住站专属),微粒捕获阱+5 effect add_deposit = d_hab_zro_1 泽珞矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_zro_2 泽珞矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_zro_3 泽珞矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_dark_matter_1 暗物质矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_dark_matter_2 暗物质矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_dark_matter_3 暗物质矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_living_metal_1 活体金属矿藏(居住站专属),实际无效果 effect add_deposit = d_hab_alloy_1 合金矿藏(居住站专属),合金+1 effect add_deposit = d_hab_alloy_2 合金矿藏(居住站专属),合金+2 effect add_deposit = d_hab_alloy_3 合金矿藏(居住站专属),合金+3 effect add_deposit = d_hab_alloy_4 合金矿藏(居住站专属),合金+4 effect add_deposit = d_hab_alloy_5 合金矿藏(居住站专属),合金+5 effect add_deposit = d_hab_nanites_1 纳米机器矿藏(居住站专属),标记为+1,实际+2 02_event_planetary_deposits(事件产生的修正)effect add_deposit = d_metal_boneyard 建筑废墟,发电+4,社会学+10% effect add_deposit = d_migrating_forests 迁徙森林,采矿-1,农业-1,发电-1 effect add_deposit = d_migrating_forest_reserve 迁徙森林保护区,社会学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_junk_wastes 垃圾废土,采矿+3 effect add_deposit = d_junk_canals 垃圾沟渠,农业+3 effect add_deposit = d_junk_hollows 垃圾洞窟,发电+3 effect add_deposit = d_irradiated_valley 辐射山谷,发电+3 effect add_deposit = d_valley_of_zanaam 扎娜姆之谷,物理学+30%,社会学+30%,工程学+30% effect add_deposit = d_abandoned_primitive_homesteads 废弃的远古宅地,社会学+10%,农业+2 effect add_deposit = d_the_zone 区域A,物理学+15%,岗位+2,凝聚力+3(生产物理学、社会学、工程学) effect add_deposit = d_hyperfertile_valley 异常肥沃的山谷,农业+5 effect add_deposit = d_ancient_mining_site 远古矿井,采矿+5 effect add_deposit = d_toy_factory_complex 玩具工厂建筑群,工程学+20%,社会学+10%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_mutant_landfill 突变体填埋场,社会学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_ancient_bombardment_craters 远古轰炸弹坑,物理学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_ancient_battlefield 古战场,工程学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_irradiated_ruins 辐射废墟,社会学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_impact_crater 陨石坑,采矿+3 effect add_deposit = d_odd_factory 古怪工厂,无效果 effect add_deposit = d_odd_factory_wreckage_1 无翻译,发电+2 effect add_deposit = d_odd_factory_wreckage_2 无翻译,采矿+2 effect add_deposit = d_ancient_particle_accelerator 远古粒子加速器,物理学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_underground_vault 地下避难所,社会学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_underground_vault_2 地下避难所,工程学+10%,采矿+2 effect add_deposit = d_cryonic_clones 冷冻克隆人纪念碑,社会学+6 effect add_deposit = d_flooded_mounds 被淹没的丘穴,社会学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_processing_pens 培养场,食物+14 effect add_deposit = d_harvester_fields 收割者田地,农业+6 effect add_deposit = d_wetware_computer 湿体电脑,工程学+20%,岗位+2(生产物理学、社会学、工程学) effect add_deposit = d_savage_wildlands 未开化的荒野,社会学+10%,岗位+1(生产物理学、社会学、工程学) effect add_deposit = d_mothballed_facilities 封存设施,区划-2,清理后得到螺旋切削矿井,采矿+4,直接建成3,圆环耕种农场,农业+4,直接建成3 effect add_deposit = d_worm_mine 螺旋切削矿井,采矿+4 effect add_deposit = d_worm_farm 圆环耕种农场,农业+4 effect add_deposit = d_organic_landfill 有机废料填埋场,发电+4,社会学+10% effect add_deposit = d_underground_farm 地下农作物洞穴,区划+2,农业+3 effect add_deposit = d_underground_mine 地下矿井,区划+2,采矿+3 effect add_deposit = d_underground_generator 地下发电区域,区划+2,发电+3 effect add_deposit = d_underground_farm_blocked 人头涌动的农业洞穴,无效果 effect add_deposit = d_underground_mine_blocked 人头涌动的矿井,无效果 effect add_deposit = d_underground_generator_blocked 人头涌动的发电区域,无效果 effect add_deposit = d_underground_farm_dead 尸横遍野的洞穴,清理后得到地下农作物洞穴,区划+2,农业+3 effect add_deposit = d_underground_mine_dead 尸横遍野的矿井,清理后得到地下矿井,区划+2,采矿+3 effect add_deposit = d_underground_generator_dead 尸横遍野的发电区,清理后得到地下发电区域,区划+2,发电+3 effect add_deposit = d_underground_contact_zone 地下会晤区域,区划+2,发电+2,岗位+1(生产电力、舒适度,减少住房占用),每20人口岗位+1 effect add_deposit = d_space_time_anomaly 无翻译,每25人口岗位+1(生产物理学、工程学、暗物质) effect add_deposit = d_portal_research_zone 传送门研究区域,每25人口岗位+1(生产物理学) effect add_deposit = d_portal_research_zone_gestalt 传送门研究区域,每25人口岗位+1(程序赘余) effect add_deposit = d_ancient_one 远古造物,社会学+4 effect add_deposit = d_numas_breath 奴玛之息,区划+2,发电+3 effect add_deposit = d_nanosands 纳米沙,区划+2,采矿+2 effect add_deposit = d_sentinels 哨兵,区划-1,凝聚力+10%,无法清理 effect add_deposit = d_sentinels_metal 哨兵,活体金属+2 effect add_deposit = d_sentinels_monument 哨兵,凝聚力+15 effect add_deposit = d_hab_lonely_bot_deposit 神秘机器人,合金+5 effect add_deposit = d_hab_lonely_bot_deposit_2 神秘机器人,合金+5,易爆微粒+1,异星天然气+1 effect add_deposit = d_hab_lonely_bot_deposit_3 神秘机器人,合金+5,易爆微粒+1,异星天然气+1 effect add_deposit = d_house_turtle 青年尼玛,区划+1,社会学+2.5%,食物-2 effect add_deposit = d_turtle_miner 尼玛矿业,岗位+1(生产矿物、食物),每25人口岗位+1 effect add_deposit = d_turtle_corpse 尼玛遗骸,采矿+3,农业+3,社会学+15% effect add_deposit = d_polaris_city 远古沉沦城,采矿+3,工业区建设速度+10% effect add_deposit = d_nano_corpses 纳米虫群遗骸,采矿+3,水晶矿井+2 effect add_deposit = d_fungal_study_zone 真菌研究地带,社会学+15% effect add_deposit = d_landed_dragon 饲喂巨龙,稳定度+10,凝聚力+5,食物-15 effect add_deposit = d_living_snow_reserve 活雪保留地,区划-2,物理学+20%,社会学+20% effect add_deposit = d_dayside_farm 昼半球农场,发电+6,发电+30% effect add_deposit = d_radiotrophic_preserve 辐射合成保护区,社会学+5,活体陈设+3 02_sr_deposits(稀有资源修正)修正数字不是任意的,只有下列额度在游戏中注册过的修正才能添加,但可以多次添加以达到想要的数量。 此外除了活体金属有“发现活体金属”的文字说明外,其余均无文字说明。 effect add_deposit = d_exotic_gases_1 异星天然气+1 effect add_deposit = d_exotic_gases_2 异星天然气+2 effect add_deposit = d_exotic_gases_3 异星天然气+3 effect add_deposit = d_exotic_gases_4 异星天然气+4 effect add_deposit = d_exotic_gases_5 异星天然气+5 effect add_deposit = d_rare_crystals_1 稀有水晶+1 effect add_deposit = d_rare_crystals_2 稀有水晶+2 effect add_deposit = d_rare_crystals_3 稀有水晶+3 effect add_deposit = d_rare_crystals_4 稀有水晶+4 effect add_deposit = d_rare_crystals_5 稀有水晶+5 effect add_deposit = d_volatile_motes_1 易爆微粒+1 effect add_deposit = d_volatile_motes_2 易爆微粒+2 effect add_deposit = d_volatile_motes_3 易爆微粒+3 effect add_deposit = d_volatile_motes_4 易爆微粒+4 effect add_deposit = d_volatile_motes_5 易爆微粒+5 effect add_deposit = d_zro_deposit_1 泽珞+1 effect add_deposit = d_zro_deposit_2 泽珞+2 effect add_deposit = d_zro_deposit_3 泽珞+3 effect add_deposit = d_zro_deposit_4 泽珞+4 effect add_deposit = d_zro_deposit_5 泽珞+5 effect add_deposit = d_dark_matter_deposit_1 暗物质+1 effect add_deposit = d_dark_matter_deposit_2 暗物质+2 effect add_deposit = d_dark_matter_deposit_3 暗物质+3 effect add_deposit = d_dark_matter_deposit_10 暗物质+10 effect add_deposit = d_living_metal_deposit 发现活体金属,活体金属+2 03_leviathans_deposits(利维坦DLC)effect add_deposit = d_guardian_dragon_hoard 无翻译,发电+30,矿物+30 effect add_deposit = d_dragon_monument 屠龙者纪念碑,凝聚力+15 effect add_deposit = d_stellarite_trophy 噬星者战利品,凝聚力+5,幸福度+5% 04_distant_stars_deposits(遥远繁星DLC)effect add_deposit = d_vast_unity_deposit 无文字,凝聚力+3 effect add_deposit = d_nanites_deposit 无翻译,纳米机器人+1 05_starting_deposits(地球特有修正)地球上有名有姓的障碍区块清理后得到的新地块修正是确定的。 effect add_deposit = d_scandinavian_reclamation_sector 北欧再开发区域,农业+1 effect add_deposit = d_pacific_algae_tracts 太平洋海藻带,农业+3 effect add_deposit = d_saharan_irrigation_project 撒哈拉水利工程,农业+4 effect add_deposit = d_mesopotamian_urban_corridor 美索不达米亚城市走廊,采矿+3 effect add_deposit = d_delhi_sprawl 德里城区,发电+2 effect add_deposit = d_boswash_metropolitan_axis 波士顿-华盛顿城市枢纽,发电+3 effect add_deposit = d_pearl_river_agglomerate 珠江都市集群区,发电+3 effect add_deposit = d_mauritanian_security_zone 毛里塔尼亚安全区域,采矿+1 effect add_deposit = d_great_albertan_crater 阿尔伯塔巨型陨石坑,采矿+3 effect add_deposit = d_great_pacific_garbage_patch 太平洋垃圾带,区划-1,清理后得到太平洋海藻带,农业+3 effect add_deposit = d_failing_infrastructure_earth 工业废土,区划-1,清理后得到德里城区,发电+2 06_ancient_relics_deposits(远古遗迹修正)effect add_deposit = d_collapsed_spire 坍塌尖塔,区划-1,清理后得到中央尖塔,物理学+15%,社会学+15%,工程学+15%,岗位+8(生产物理学、社会学、工程学) effect add_deposit = d_massive_crevice 巨型裂隙,区划-1,清理后得到工业区域,气体采集井+2,水晶矿井+2,微粒捕获阱+2 effect add_deposit = d_shattered_solar_array 破碎太阳能阵列,区划-1,清理后得到巨型太阳能阵列,发电+3 effect add_deposit = d_flooded_reactor_pits 水漫堆坑,区划-1,清理后得到古老堆坑,发电+6 effect add_deposit = d_crumbling_mining_tunnels 垮塌矿道,区划-1,清理后得到遗弃矿道,采矿+6 effect add_deposit = d_ancient_reactor_pits 古老堆坑,发电+6 effect add_deposit = d_immense_solar_array 巨型太阳能阵列,发电+3 effect add_deposit = d_abandoned_mining_tunnels 遗弃矿道,采矿+6 effect add_deposit = d_relic_metal_boneyard 建筑废墟,采矿+3 effect add_deposit = d_central_spire 中央尖塔,物理学+15%,社会学+15%,工程学+15%,岗位+8(生产物理学、社会学、工程学) effect add_deposit = d_industrial_sector 工业区域,气体采集井+2,水晶矿井+2,微粒捕获阱+2 effect add_deposit = d_relic_dense_ruins 密集废墟,区划-6,物理学+15%,社会学+15%,工程学+15%,无法清理 effect add_deposit = d_former_relic_world 前遗落星球,物理学+10%,社会学+10%,工程学+15% effect add_deposit = d_mutation_vats 变异仓,社会学+12,异星天然气+1 07_federations_deposits(联盟修正)effect add_deposit = d_arcane_replicator 神秘复制器(居住站专属),消费品+4,合金+12 effect add_deposit = d_arcane_generator 神秘发电机,舒适度+5% effect add_deposit = d_segment_rubble_1 远古废墟(荒芜图案),区划-1 effect add_deposit = d_segment_rubble_1_small 远古废墟(荒芜图案),区划-1 effect add_deposit = d_segment_rubble_2 远古废墟(荒芜城市图案),区划-1 effect add_deposit = d_segment_rubble_3 远古废墟(城市图案),区划-1 effect add_deposit = d_segment_rubble_4 远古废墟(遗弃城市图案),区划-1 effect add_deposit = d_decrepit_tunnels_1 残破隧道,区划-2 effect add_deposit = d_decrepit_tunnels_2 残破隧道,区划-2 effect add_deposit = d_decrepit_tunnels_3 残破隧道,区划-2 effect add_deposit = d_spore_vents 孢子排出口,岗位+2(生产异星天然气,异星天然气+5%),每20人口岗位+1 effect add_deposit = d_cave_shroom_veins 洞穴蘑菇矿脉,岗位+3(生产矿物,矿物+40%),每20人口岗位+1 effect add_deposit = d_tree_of_life_home 生命之树,人口增长+15%,社会学+10%,住房+10,农业+4,食物-4 effect add_deposit = d_tree_of_life_colony 生命之树(分支),人口增长+10%,社会学+10%,住房+5,农业+2,食物-2 effect add_deposit = d_buried_lithoids 埋藏的石质生物,清理后得到矿物300 effect add_deposit = d_lithoid_crater 巨型陨石坑,区划+6,采矿+6,农业-6 effect add_deposit = d_machine_minerals 统和资源,矿物+25 effect add_deposit = d_organic_slurry 有机浊浆,食物+15 effect add_deposit = d_project_cornucopia 丰饶计划,采矿+4,采矿+5%,宜居-20% effect add_deposit = d_disco_planet 派对狂热,气体采集井+1,人口增长+15% effect add_deposit = d_disco_planet2 派对狂热,人口增长+15% effect add_deposit = d_impossiblecorrie 荷斗,物理学+20% effect add_deposit = d_bluelotus 蓝荷原型,岗位+1(生产合金) effect add_deposit = d_bluelotus2 蓝荷设施,岗位+2(生产合金) effect add_deposit = d_ruin_bluelotus 蓝荷废墟,合金+1 effect add_deposit = d_crater_bluelotus 蓝荷坑,采矿+1,合金+2 effect add_deposit = d_federation_hegemony_monument_1 联邦纪念碑,影响力+0.25 effect add_deposit = d_federation_hegemony_monument_2 联邦纪念碑,影响力+0.5 effect add_deposit = d_resource_consolidation_1 故障的复制者舱室,区划-1,岗位-1(复制者) 原文链接为https://steamcommunity.com/sharedfiles/filedetails/?id=2786441286,不过那个作者也是我。 |
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